商品屬性 | |
---|---|
遊戲作者 | Reiner Knizia,  |
一刷出版 | 1998年 |
遊戲人數 | 2~4人 |
遊戲時間 | 60分鐘 |
建議年齡 | 10歲以上 |
遊戲分類 | 益智策略 ,  中古世紀 ,  |
遊戲機制 | 區域稱霸/影響,  手牌管理,  六角網格,  每場遊戲限用一次能力,  湊套,  放板塊,  |
爆腦程度 | 輕量級  2.4735 |
文字用量 | 壓根連一個字都沒有 |
家族成員 | Components: Map (Continental / National scale),  Country: Japan,  Digital Implementations: Triqqy,  Series: Euro Classics (Reiner Knizia),  Series: Tile-Laying Trilogy (Reiner Knizia),  Theme: Samurai,  |
數百年來,日本武士(侍)一直象徵着永不止息的勇氣、
絕對的忠誠和社會內部的和諧。
至今,武士這個稱號仍然令人肅然起敬,
而且日本武士的傳說和傳奇人物越來越深得人心。
日本武士時代有三種勢力:佃農、僧侶和貴族。
在古代日本,領導佃農、僧侶和貴族這三個階層的勢力是獲得權力的一個途徑。
要想成為一名武士,你必須得到其中一個勢力的支持同時緊密聯繫其他兩個勢力。
日本武士(侍)板圖遊戲是由獲獎無數的全球著名遊戲作者倪睿南Reiner Knizia的經典作品。
本作品於1998年榮獲德國Meeples'Choice Award殊榮,已成為遊戲界中的長青樹。
遊戲中方形稻田、圓形佛部和三角頭盔代表了三種勢力,
這些標記是精致光滑的黑色塑膠玻璃模型。
遊戲板圖由代表日本的四大島嶼組成。
想要獲勝,各玩家必須巧妙及須具前瞻性地放置他們各自的力量,
以大多數對比來包圍城市和村莊以奪得這些勢力標記。
Part of the Knizia tile-laying trilogy, Samurai is set in medieval Japan.
Players compete to gain the favor of three factions: samurai, peasants, and priests,
which are represented by helmet, rice paddy, and Buddha tokens scattered about the board,which features the islands of Japan.
The competition is waged through the use of hexagonal tiles, each of which help curry favor of one of the three factions —
or all three at once! Players can make lightning-quick strikes with horseback ronin and ships or approach their conquests more methodically.
As each token (helmets, rice paddies, and Buddhas) is surrounded, it is awarded to the player who has gained the most favor with the corresponding group.
Gameplay continues until all the symbols of one type have been removed from the board or four tokens have been removed from play due to a tie for influence.
At the end of the game, players compare captured symbols of each type, competing for majorities in each of the three types.
Ties are not uncommon and are broken based on the number of other, "non-majority" symbols each player has collected.
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