商品屬性 | |
---|---|
遊戲作者 | Cédrick Chaboussit,  |
一刷出版 | 2013年 |
遊戲人數 | 1~5人 |
遊戲時間 | 120分鐘 |
建議年齡 | 14歲以上 |
遊戲分類 | 美國西部 ,  探險 ,  |
遊戲機制 | 行動檢索,  資源構築,  先買後用,  手牌管理,  公池挑選,  競賽,  耗資源移動,  單人遊戲,  單維軌道移動,  工人擺放,  |
爆腦程度 | 中量級  3.329 |
文字用量 | 壓根連一個字都沒有 |
家族成員 | Components: Multi-Use Cards,  Digital Implementations: Board Game Arena,  Digital Implementations: Tabletopia,  Game: Lewis & Clark,  Historical Figures: Lewis & Clark,  Mechanism: Tableau Building,  Players: Games with Solitaire Rules,  Theme: Native Americans / First Peoples,  |
On November 30, 1803, the United States purchased Louisiana from Napoleon. U.S. President Thomas Jefferson decided to send two explorers – Meriwether Lewis and William Clark – to discover this huge terra incognita.
Lewis & Clark is a board game in which each player manages an expedition intended to cross the North American continent. Their goal is to be the first to reach the Pacific. Each one has his own Corps of Discovery that will be completed by the Native Americans and the trappers met during the journey. He has to cleverly manage his characters and also the resources he finds along the way. Beware, sometimes frugality is better than abundance.
Lewis & Clark features dual use cards. To be activated, one card must be combined with another one, which becomes unavailable for a while. Thus, players are faced with a constant dilemma: play a card or sacrifice it. During the game, each player acquires character cards that enlarge his hand, building a crew that gives him more options but it needs to be optimized as he will recycle his cards more slowly. This new "handbuilding" mechanism fits strongly with the historical background.
Since the aim of the game is to be the first on the Pacific coast, the timing and the opportunistic use of the other players' positions are crucial.
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