商品屬性 | |
---|---|
遊戲作者 | Richard Borg,  |
一刷出版 | 2006年 |
遊戲人數 | 2~2人 |
遊戲時間 | 60分鐘 |
建議年齡 | 12歲以上 |
遊戲分類 | 古代 ,  戰爭遊戲 ,  |
遊戲機制 | 出戰鬥卡片,  指令卡,  擲骰,  手牌管理,  六角網格,  可變化的版圖,  關卡/任務/劇本,  模擬,  |
爆腦程度 | 中量級  2.6895 |
文字用量 | 文字量不少,需要卡表,千萬別逞強 |
家族成員 | Ancient: Rome,  Country: Greece,  Digital Implementations: VASSAL,  Game: Commands & Colors Ancients,  History: Punic Wars,  History: Sicilian Wars,  Players: Two-Player Only Games,  Players: Wargames with Rules Supporting Only Two Players,  Series: Commands & Colors,  |
"Commands & Colors: Ancients depicts warfare from the Dawn of Military History (3000 BC) to the opening of the Middle Ages (400 AD). Quite an ambitious undertaking for one game, yet Commands & Colors by design is a unique historical game system which allows players to effectively portray stylized battles from this time in history. The 15 battles, showcased in the scenario booklet, although stylized, focus on important terrain features and the historical deployment of forces in scale with the game system. The battles include Bagradas, Cannae, and Zama."
"The scale of the game fluctuates from battle to battle. For some scenarios, an infantry unit may represent a legion of fighters, while in other scenarios a unit may represent just a few brave warriors. But the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various units, their weapons, terrain and time."
"Unlike its older brother, Battle Cry by Avalon Hill Games, Inc., Commands & Colors: Ancients is moderately more complex and contains additional historical details without the battlefield clutter. Most scenarios will still play to a conclusion in less than an hour."
"The command card system, drives movement, creates a true fog of war and presents both challenges and opportunities. There are four types of command cards: Leadership cards, Section cards, Troop cards and Tactic cards."
"The battle dice system resolves all combat efficiently and quickly. Each battle die has one Light, one Medium, one Heavy, one Leader, one Flag and one Swords symbol."
"The game mechanics, although simple, will still require strategic card play, historical tactics, timely dice rolling, and an aggressive yet flexible battle plan, to achieve victory."
AWARDS & HONORS
2007 Golden Geek Best Wargame Nominee
2007 Golden Geek Best 2-Player Board Game Winner
2007 Golden Geek Best 2-Player Board Game Nominee
2006 Origins Awards Historical Board Game of the Year Winner
2006 Golden Geek Best Wargame Nominee
2006 Charles S. Roberts Best Pre-World War II Boardgame Nominee
暫時還沒有任何玩家評論