商品屬性 | |
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遊戲作者 | Jonathan Gilmour-Long,  Isaac Vega,  |
一刷出版 | 2014年 |
遊戲人數 | 2~5人 |
遊戲時間 | 120分鐘 |
建議年齡 | 13歲以上 |
遊戲分類 | 唬弄 ,  推理 ,  恐怖 ,  殭屍 ,  |
遊戲機制 | 行動點數,  在區域間移動,  擲骰,  手牌管理,  敘事選擇/段落,  賭運氣,  關卡/任務/劇本,  半合作,  講故事,  交易,  叛徒,  回合順位:輪傳,  角色能力大不同,  投票表決,  |
爆腦程度 | 中量級  3.0106 |
文字用量 | 超多字,自己看得懂不代表其他一起玩的人也看得懂 |
家族成員 | Components: Dynamic Event Boards,  Components: Standees,  Creatures: Zombies,  Digital Implementations: VASSAL,  Misc: Made by Panda,  Misc: Watch It Played How To Videos,  Series: Crossroads (Plaid Hat Games),  Setting: Dead of Winter,  Theme: Post-Apocalyptic,  Theme: Survival,  |
Dead of Winter: A Crossroads Game, the first game in this series, puts 2-5 players in a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.
Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition — but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for his own interests!
Dead of Winter is an experience that can be accomplished only through the medium of tabletop games. It's a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.
Dead of Winter has players making frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.
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