商品屬性 | |
---|---|
遊戲作者 | Bruno Cathala,  |
一刷出版 | 2018年 |
遊戲人數 | 2~2人 |
遊戲時間 | 15分鐘 |
建議年齡 | 7歲以上 |
遊戲分類 | 益智策略 ,  動物 ,  |
遊戲機制 | 跨格子移動,  |
爆腦程度 | 羽量級  1.125 |
文字用量 | 壓根連一個字都沒有 |
家族成員 | Animals: Dinosaurs,  Components: Miniatures,  Digital Implementations: Board Game Arena,  Players: Two-Player Only Games,  |
遊戲簡介▶
The young Diplodocus (Diplos) are fond of the delicious leaves that can be found in the surrounding meadows and each shrub has a secret score!
Take 2 turns each rounds as you move your Diplos across the plains munching shrubbery. Your team will have to eat more leaves than the opposing team ... unless you choose to use the ferocious T.Rex to eliminate all opposing Dinos in the meadow! Will you eat or be eaten in this introduction strategy game for children and families!
遊戲資訊▶
遊戲人數:2人/2組
遊戲時間:15分鐘
適合年齡:7+
配件內容▶
4 meadow boards of 3 x 3 squares
10 Diplo Figurines (5 blue, 5 yellow)
2 T.Rex Miniatures
28 Herb Tokens
Rules of play
遊戲目標▶
Young Diplodocuses (Diplos) are fond of the tasty leaves offered by the neighboring pastures. To win, your Diplo team has to eat more leaves than your opponent's team…unless one of you decides to call the ferocious T. Rex to get rid of all his opponent's Diplos!
To set up Jurassic Snack, create a square at random with the four playing boards, place four Diplos of your color on the matching egg spaces, then shuffle the grass tokens and place them face down on the 28 empty spaces. Two actions are available on a turn: moving a Diplo of your color or moving a T. Rex. The players take turns performing two actions each, which can be the same or different, and which can involve the same Dino or T. Rex, or not.
A Diplo has one single goal: eating grass tokens. It moves in a straight line as many spaces as it wishes until it's blocked by another Diplo, a T. Rex, the edge of the playing area, or a grass token. In this last case, the Diplo takes the grass token to eat it and immediately applies one of the six effects: birth, T. Rex appearance, Diplo move, etc.
The T. Rex has one single goal: scaring the Diplos away. The movement rules for the T. Rex are the same as for the Diplos'. When it meets a Diplo, the T. Rex is placed on the Diplo's space, and the Diplo is placed back into its owner's pool.
The game ends when no grass tokens remain in the playing area. The player who has eaten the most grass wins. A game can also end when a player has no Diplo of their color in the playing area.
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