商品屬性 | |
---|---|
遊戲作者 | Glenn Drover,  |
一刷出版 | 2022年 |
遊戲人數 | 2~6人 |
遊戲時間 | 120分鐘 |
建議年齡 | 12歲以上 |
遊戲分類 | 古代 ,  文明 ,  經濟 ,  領土建造 ,  |
遊戲機制 | 行動序列,  區域稱霸/影響,  終局獎勵,  手牌管理,  公池挑選,  湊套,  標籤,  角色能力大不同,  不固定設置,  |
爆腦程度 | 中量級  2.9559 |
文字用量 | 文字量不少,需要卡表,千萬別逞強 |
家族成員 | Crowdfunding: Kickstarter,  Misc: LongPack Games,  |
Mosaic: A Story of Civilization is a Civilization-Building game from Glenn Drover, designer of, among others, Age of Empires III: The Age of Discovery, Railways of the World, Sid Meier's Civilization: The Boardgame, and Raccoon Tycoon.
Mosaic is an action selection game. On your turn, you will perform one of seven actions and acquire components.
Acquiring Components is important in creating the unique mosaic of your civilization. They are used as prerequisites for many new technologies, as well as for scoring. Also, by pursuing specialization in one or more Civilization Components, you may be able to claim a ‘Golden Age’ of that type.
As the game goes on and your Civilization grows, scoring cards are eventually revealed from the four decks. Each time a scoring card is revealed, your Civilization will score for each region that you dominate with your cities and military units. After the third scoring card is revealed, there is one final turn and the game ends. You will then score for your cities and towns, your wonders, projects, and golden ages, and for all of your cards that score for your unique Civilization Components.
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